#pragma once
#include <glut.h>
#include <stdio.h>
#include "Shape.h"

class Body:public Shape
{
	private:
	GLUquadricObj *p;
	double HIP_BASE_RADIUS;
	double HIP_TOP_RADIUS;
	AngleMove Angle;

public:
	Body::Body(int newX,int newY,int newZ,GLUquadricObj *newP, GLint texture_id);
	void Body::DrawHip();
	~Body(void);
};

